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Old Nov 19, 2006, 01:18 AM // 01:18   #41
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"I See Your Schwartz is as Big as Mine!"
Elite Shout. For (5...10) seconds, if target foe deals more damage than your weapon's maximum damage (minimum 30...18), that damage is reduced to your weapon's maximum damage (minimum 30...18). (Attrib: Tactics)

"That Sounds Like the Combination an Idiot Would Have On His Luggage!"
Shout. For (10...30) seconds, all allies have an additional 15% chance to hit enemies whenever the normal hit chance is lowered due to block, evasion, or misses. This skill cannot improve the chance for Assassin skills to hit out of combo order. (Attrib: Command)

I <3 Spaceballs.
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Old Nov 19, 2006, 05:15 AM // 05:15   #42
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Warrior:
Victory Stance(elite stance-tactics)- For 12...30 seconds, every time you kill a foe you gain 30% of your max health and energy.
5 energy; 45 recharge

"For Freedom!"(elite shout-tactics)- For 8...17 seconds, all allies within earshot move and attack 25% faster.
10 energy; 30 recharge

"For My People!"(elite shout-tactics)- For every ally within earshot, dead or alive, you deal 3 more damage (Maximum 15) in melee and attack 25% faster for 3 seconds (maximum 15 seconds). This skill is disabled for 30 seconds after use.
8 adrenaline

Death's Blow(elite attack skill-strength)- Strike for 3 times the base damage of your attack. If the target foe is killed by Death's Blow, you gain 30% of your max health and energy.
7 adrenaline

"You Cannot Break Me!"(elite shout-strength)- For 5...12 seconds, your health cannot drop below 10%. This affect ends if your health rises above 50%.
15 energy; 45 recharge

Rage From Within(stance-no attribute)- For 10 seconds, you attack 25% faster
6 adrenaline

And for my joke skill:

"Fight Me Like A Man!"(intimidating shout-no attribute)- For 10 seconds, target foe cannot cast spells and can only attack in melee. Take that, casters!
5 energy; no recharge

Warriors ftw! What do you think?
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Old Nov 19, 2006, 05:43 AM // 05:43   #43
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"I Won Halls" (elite shout-no attribute)- You keep this enchantment up for 10:00, if you win a battle in the Hall of Heroes while maintaining this enchantment you gain 50 Celestial Sigils and gain 5,000 fame.
Energy Cost: 10 fame; Recharge: 15:00

Hammer Stomp (elite hammer attack-hammer mastery)- This attack deals 12...36 damage to target touched foe. If foe is on the ground he cannot get up for 3...10 seconds and you cannot use any attack skills for 3...10 seconds.
10 energy; 10 seconds

Shank (elite dagger attack-shadow mastery)- Teleport behind target foe. Target foe is dazed, crippled, and weakened for 1...10 seconds.
5 energy; 25 seconds

Destroyed Location (elite earth spell-earth magic)- Target foe and other foes in the area are struck for 65...125 earth damage every second; 125...225 damage every 5 seconds; 225...300 damage every 10 seconds. After 10 seconds foe that is on a previously destroyed location suffers -2 energy degeneration. Destroyed Location cannot be used more than one time in a single match.

"You have to nerf me before you nerf my build!" (joke shout-Anet attribute)- The next time Anet nerfs a build you have created to where it does not work the way you intended they pay you 50,000,000,000 platinum.
0 energy; 0 recharge
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Old Nov 19, 2006, 08:30 AM // 08:30   #44
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Ranger skill

"Boom!" (Shout/Wilderness survival)
5e 1/2c 5r
Scares target foe, that foe is interrupted, this skill has half the normal range.

"Idiots!" (Shout/Wilderness survival)
5e 1/2c 10r
Insult foes in the area, if a foe is casting a spell, that foe is interrupted and dazed for 3 seconds, all attacking foe gains 3 adrenaline.

Noob's arrow(bow attack/marksmanship)
5e 2r
If Noob's arrow hit, it deals +15 damage and that foe gains 1 adrenaline, if Noob's arrow misses, your attack is 20% slower for 5 seconds..
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Old Nov 19, 2006, 06:08 PM // 18:08   #45
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Can we please be serious guys? I'd like the devs to take this thread seriously... not just a bunch of idiots posting overpowered skills with retarded names...
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Old Nov 20, 2006, 12:21 PM // 12:21   #46
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"Look! Behind you!"
10 Energy 30Reload.
Shout. Target foe is interrupted and turns around (like hitting x). Next attack deal to target foe will always hit and be dealt with -20 armor, and -40 armor if she was melee attacking.
(Attribute: Tactics)
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Old Nov 20, 2006, 02:35 PM // 14:35   #47
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Ranger Skill

Stealth : 15energy 1sec 30sec - Your agro bubble is reduced by 10..70% for 5..25seconds, Stealth ends if you attack or use a skill.(this applies to pet as well) - Expertise
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Old Nov 20, 2006, 03:36 PM // 15:36   #48
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Shadow Clones
Energy cost: 15, Cast:5 Recharge:30
Spell. You create 1..5 clones of yourself that will last 10..30 seconds. Next 1..5 hits dealt to you of any of the clones will deal 0 damage and make one of the clones disapperar.
(Attribut: Shadow arts)

Notes:
- On casting this skill, user is teleported to an adjacent random position, and a clone is put in his last position, and all clones appear with a ¡teleport' animation, so, the more clones you make, the harder is to find the original.
- Clones would be just illusions that will deal 0 damage, they 'attack' the same target the caster is attaking, and follow the caster like minions.
- If you make X clones and you hit the player or ANY of the clones, for each 'negative red number' on the screen to any of you or the clones you lose one 'hit save' (one clone).
- An AoE dealt to all the clones and the player will make them all disappear, but the user will still save from one hit. (Like a fireball or a cyclone axe.)
- If the attack is a life stealing attack:
*If the target is one of the clones, the clone disappears and there is no life stealing.
*If the target is the user, a clone disappears and there will be life stealing.
- Allies will not be able to target clones for healing, enchantment or nay other allied action and will see then in the radar as triangles.
-Enemies will be able to target both clones and the user for offensive actions, but will se them all as red dots.

Last edited by MithranArkanere; Nov 20, 2006 at 03:40 PM // 15:40..
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Old Nov 20, 2006, 03:38 PM // 15:38   #49
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Ritualist:

Soul Release(Spawning Power) - Energy: 10 Recharge: 1 Cast: 3
Spell. Closest non-Exploited corpse spawns a level 20 spirit of the monster. This lasts for 30...45 seconds. If corpse was that of an enemy, the spirit is an enemy. This skill ends if target is ressurected.

This skill would basically raise that person as an AI in a "spirit form"(all teal and see-through like normal spirits.)

Last edited by Jecht Scye; Nov 20, 2006 at 03:40 PM // 15:40..
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Old Nov 20, 2006, 04:10 PM // 16:10   #50
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Steel point arrows
E:5 C:2 R:12
Preparation. For 24 seconds, your arrows move 5 times faster, in a completely straight trayectory to the target, dealing 1...15 extra damage, traspasing the target and hitting any enemy in their way before and after hitting the target. But have a 50% chance of missing.
(Attribute: Marksmanship)

This will only hit multiple enemies on a straight line from the user to the
Arrows will move in a straight horizontal line defined with User and target points, but will go through the target and fly for all the bow's range.
The chance of missing is per arrow, not per target, so if the arrow misses the first target, it will miss all the enemies on its way.
If this is combined with Called Shot, only the target will be always hit.
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Old Nov 20, 2006, 05:32 PM // 17:32   #51
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The Judge:

Elite Summon
Smiting Prayers

Energy: 25
Cast Time: 5 Seconds
Recharge: 15 seconds.

You summon a lvl 9...30 Holy Chimera. The Chimera deals holy damage. After 30.....95 seconds, the Chimera dies. All foes in the area are hexed with Chimera's Blood, losing 10 health per second while not moving for 10 seconds. This skill is disabled for 145 seconds.
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Old Nov 20, 2006, 05:59 PM // 17:59   #52
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Here's one

Arrow of Achilles

Ranger/Marksmanship

Elite Bow Attack: 25 Energy, 25 Second Recharge Time - If this attack hits, target foe is knocked down for 3 seconds and is Crippled and begins Bleeding for 3-15 seconds

I'm thinking the picture would be an arrow hitting someone in the heel area, since that's where the Achilles tendon is located
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Old Nov 20, 2006, 07:01 PM // 19:01   #53
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Volatile Confusion (Illusion Magic, 10 energy, 1/2 cast, recharge 30) For 10...22 seconds, target foe is hexed with Volatile Confusion. When ever another hex is applied to target foe, that foe suffers from burning for 4 seconds.

Deafness (Inspiration Magic 5 energy, 1 cast, recharge 20) Target foe is hexed with Deafness. For 15.....30 seconds, no shouts, chants or echoes can effect them.

Exhausting Sacrifice (no attribute 10 energy, 1 cast, recharge 20) For 20 seconds target foe is hexed with Exhausting Sacrifice. The next spell target foe uses causes exhaustion, and the next spell you use causes exhaustion.
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Old Nov 20, 2006, 07:05 PM // 19:05   #54
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Mesmer:
Historical Development (Elite) 10E 4C 30R
For 2...10 seconds. On the other ally's next attack spell double damage. But you lose the cost of the spell as well. Causes exauhstion.
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Old Nov 20, 2006, 07:10 PM // 19:10   #55
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Quote:
Originally Posted by The Mad Man
Warrior:
Victory Stance(elite stance-tactics)- For 12...30 seconds, every time you kill a foe you gain 30% of your max health and energy.
5 energy; 45 recharge

"For Freedom!"(elite shout-tactics)- For 8...17 seconds, all allies within earshot move and attack 25% faster.
10 energy; 30 recharge

"For My People!"(elite shout-tactics)- For every ally within earshot, dead or alive, you deal 3 more damage (Maximum 15) in melee and attack 25% faster for 3 seconds (maximum 15 seconds). This skill is disabled for 30 seconds after use.
8 adrenaline

Death's Blow(elite attack skill-strength)- Strike for 3 times the base damage of your attack. If the target foe is killed by Death's Blow, you gain 30% of your max health and energy.
7 adrenaline

"You Cannot Break Me!"(elite shout-strength)- For 5...12 seconds, your health cannot drop below 10%. This affect ends if your health rises above 50%.
15 energy; 45 recharge

Rage From Within(stance-no attribute)- For 10 seconds, you attack 25% faster
6 adrenaline

And for my joke skill:

"Fight Me Like A Man!"(intimidating shout-no attribute)- For 10 seconds, target foe cannot cast spells and can only attack in melee. Take that, casters!
5 energy; no recharge

Warriors ftw! What do you think?
Those are great skills, all of them. bar the last one.
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Old Nov 20, 2006, 07:44 PM // 19:44   #56
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Elementalist

All Or Nothing - (Energy Storage, 10 Energy, 1 Cast, 60 Recharge)
Spell. Your energy is completely refilled but every skill causes exhaustion. The exhaustion effect lasts for 60...30 seconds.


Ranger

Keen Claws - (Beast Mastery, 10 Energy, 2 Cast, 30 Recharge)
Preperation. For 24 seconds your animal companion deals +3...12 damage per attack.
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Old Nov 20, 2006, 08:11 PM // 20:11   #57
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I'd like to add to elementalist one of those 'Column of light from heavens' effect, one of the possible skills that would fit to this could be... something... very easy to interrupt, but deadly if not. I mean, something with a 'Ahoooooowa'

Ultimate Energy Discharge.
E:5 C:5 R:Instant.
Elite Spell. For 10...30 seconds, you move 90% slower, you can't attack, block, evade or use skills, have -40 armor and have a -12 energy degeneration. After that time or if your energy reaches 0, if you are alive, the spell ends and enemy target receives 2..7 damage points and nearby enemies to target receive 1..3 damage points for each energy point you lost this way.This skill ignores armor.
(Attribute: Energy Storage)

Notes:
The only and sole damage-dealing spell of this attribute!
Target enemy will have a pale light column over her while this skill is active, the colum will turn bigger and brigter when the damage triggers.
For an elementalist with Energy Storage 12 and 90 Energy points, that would be: 90-5: 85*7=595 damge points and 255 to adjacent enemies. after...

12-4= -8 Energy degen... 3 energy points per second... 85/3= ~28 seconds.

XD

That is, once the mad elementalist uses this skill, you have 5 seconds to interrupt her. If you can't you have around 30 seconds to kill him or receibe 595 damage, XD.

Thorn is nothing by my side! I'm a genuis! I'm eviler than Rodgort! XD
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Old Nov 20, 2006, 08:19 PM // 20:19   #58
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Insanity

Mesmer/Illusion

Elite Hex Spell, 10 Energy, 20 Second Recharge Time

For 8-20 seconds, target foe/ally's attack speed is tripled and hits for +15...+3 damage. Target foe/ally cannot "block" or "evade" attacks and any damage taken is doubled.

Dementia

Mesmer/Domination

Elite Hex Spell, 15 Energy, 30 Second Recharge Time

For 10-22 seconds, target foe has a 22%...56% chance to miss with their attacks and and a 30%...60% chance to fail their Spells. When Dementia ends, target foe takes 10...22 damage for every missed attack and failed Spell

Mystifying Gaze

Mesmer/Inspiration

Elite Enchantment Spell, 20 Energy, 45 Second Recharge Time

For 6-12 seconds, all Hexes cast by target ally last twice as long
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Old Nov 21, 2006, 03:35 AM // 03:35   #59
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Monk: Fallen Ally - Resurect ally with 25% health and 0% energy No attribute 10 energy 6sec cast 3sec recharge

I believe that allies can mean success or defeat and it would be nice to get those meat shields back up for more combat. I'm not trying to ruin a mission by saying you can revive Kormir after she has been killed because that definitely should result in failure of the mission, but those allies that usually come as a package deal with her would be nice to keep around.

I think my version of the skill should be tweaked as far as cast time and recharge, but I think this skill has potential, even as an elite.
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Old Nov 21, 2006, 08:01 AM // 08:01   #60
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Pain is power!
elite shout - 10 - 0 - 45 Strenght
For 2 - 25 seconds, for every 1% health your are below your max health you deal 1% more melee damage (max 50% more)

Heroes delight
skill - 20 - 3 - 0 non linked (every proffesion can use it)
Sac 50% health, bring back target death ally with full health and 60% energy.

(i hate res siggy's in pve due to the 1 time usage (except if you kill a boss offcourse ))
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